The IMP test is rather transparently gameable.Always play with Tons of Guns for maximum fun. You can end up having a dozen different rifles using ammo you may never see until raiding sam sites or shows up on Bobby Ray’s. It just increases the variety of things you can use. Lots of Guns option on starting screen doesn’t provide more gun drops.A knife toss to the head usually insta-kills anyone provided that they are not aware of you.The doctors might refuse treating you if you do so. Don’t loot anything on the hospital that doesn’t drop from enemies(especially the warehouse full of good stuff).He has almost maxed out agi and dex so he became a monster with medium range assault rifles later on. He is a good medic but with his ridiculous wisdom he learns practically at lightning speed. Some mercs start “meh” but due to their high wisdom they can improve way better than you expect from them.Trade using her and get discount on everything you buy and get more for everything you sell. Though the flavor text of her being an arms dealer actually works in game. Flo might seem, and in fact is, useless.Not advised personally since having your merc a combat monster is much more satisfying than having a heal\repair bot. Making your own merc with high medical, mechanic, explosives stats saves you from hassle of hiring useless or just plain annoying (Trevor) for a day or two.Plus he is a decent medic(at least can stop bleeding without turning people into mummies). Seriously give him any single action sniper rifle and aim for the head. I personally prefer Lynx because he has almost top stats/level/cost ratio in the game. Lynx, Scope, Ivan and Shadow are good mercenaries. Try to get at least one “marksman” before you start.Save before hand, especially when your levels are low. Also, if you want to level up your explosives quickly, just keep setting and disarming a single mine.Why? Because you can punch the shit out of cows and watch your Dexterity and Strength rocket. Right-click to spend more AP points aiming to increase accuracy.There will be overlap though, so don’t worry too much about it. You will require one of the following specialists: Mechanical (repair stuff), Medical (patch up your gun wounds), Leadership (train militia, talk to people), and Explosives. The most important attributes are Marksmanship (shoot stuff), Agility (move), Health (get shot) and Level (significantly affects everything).Bull has a Thompson and is one of the cheapest. It is highly recommended that you hire a merc equipped with a rifle in the beginning.
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